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Games that mean something.
Buried Without Ceremony
My name is Avery, and for the past eighteen years I’ve been designing tabletop roleplaying games. These are games about community, relationships, doubt, queerness, and the collapse of civilization. They’re designed for new and seasoned players alike.
If you'd like to learn more about my design process and philosophy, click here. Or, if you'd like to hear me speak, click here.
Everything.
You can now pick up a bundle of every PDF or digital version of the games that I have available.

The Quiet Year
The Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

Monsterhearts 2
Monsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, True Blood, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.

Dream Askew /
Dream Apart
Dream Askew gives us ruined buildings and wet tarps, nervous faces in the campire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?”
Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; rabbi’s daughters running away to be actresses or bandits or boy soldiers; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”
Two games of belonging outside belonging.

Going For Broke
Going For Broke is a fast-paced sitcom roleplaying game about a collective house scrambling to get enough money together. It’s designed for easy learning and fast-paced play.
4-8 players, 40-70 minute episodes.

Variations on Your Body
Finding girlhood through witchcraft and bravery through stray feathers. Reaching back to ancient magics and forward to alien encounters. This collection contains four games, loosely defined – each straddles the line between poetry, roleplay, self-help, and magical invitation. They’re all solo pervasive games, meant to be played in the margins of your life.

Ribbon Drive
In Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Music mixes guide our journey and shape the story as it unfolds.